"If the five characteristics of life are it breaths, it consumes, it leaves waste, it reproduces, and it dies, then is fire alive?" - Ash A quick insight into the life of the writer and this page The players in our story The Four Rules of Pyro - Live by them, die by them Device test results Incident Reports |
The Authors Notes |
The Players Ash - Yup I was generally the voice of reason. I have an over-developed sense of self-preservation. I was the guy who generally was overheard saying "Ya guys I know that will work, but is it really worth the community service?" I also came up with some of the basic designs and stepping stone improvements. Smoke - the supply man. Nah we won't use his real name either. He could get a hold of almost anything, and usually did. His basement looked like a chemical warfare factory and was generally used as a laboratory... and occasionally a testing area. Testing indoors is generally considered bad form unless the owner is present and consents to doing so. Please feel free to review rule number one at this time. Fire - the engineer. This guy is a regular Tim frickin Taylor reborn. Lets put it this way, he felt the need to build a 650cc "golf cart". I mean who really needs to play a round of golf in 22 minutes anyway? Generally he was the guy who would take a simple idea, sit with a calculator for a few minutes working out the physics of it ll and modify the designs to optimize potential (read: destruction) and calculate where we needed to be to avoid personal injury (read: blown into tiny bits). |
The Rules RULE #1: NEVER EVER EVER EVER blow something up in or right next to your house. It makes a helluva mess and people will know who to talk to about damage... and damage is expensive. Also if you are like me and have a fence around your yard, you may find your possibilities for escape seriously limited in an emergency. Besides the further from civilization you are, the less chance you'll get caught at all. RULE #2: If it doesn't blow up, leave it the hell alone. Then leave it alone some more. After a long time, carefully check things out. You'd be amazed at how many times something didn't happen until after we decided it was safe to check things out. This rule will save your life. RULE #3: Glass makes a bad container. I mean I've tried some bone-headed ideas, but glass containers where one of the worst. Nothing like something going boom, followed quickly by a lot of dangerous debris flying through the air at high speed and nowhere to run to ruin your day. As a side note, chunks of glass hurt, especially hot sooty pieces of glass embedded in vital parts of your anatomy, like you knee, and doctors love to ask questions about stuff like that. And nobody like to answer those kinds of questions so you end up removing shrapnel on your own with tweezers and a lot of alcohol... but I've already said too much. RULE #4: Smoke is a great way to get caught. Lets face it people, bystanders love a show and nothing says CHECK THIS OUT! more than a flash of light and a one hundred foot high mushroom cloud rising into the air... I mean somebody is going to notice. 'Nuff said. |